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      <image:title>Developer Diary - Temple Mural (Poseidon)</image:title>
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    <loc>https://www.kyon-game.com/blog/2017/2/9/environmental-threats</loc>
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    <lastmod>2017-02-09</lastmod>
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      <image:title>Developer Diary - A Stampede of Sheep pt.2: A Machine for Sheep</image:title>
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    <lastmod>2017-02-04</lastmod>
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    <loc>https://www.kyon-game.com/blog/2017/2/2/giving-myself-nightmares-kiwis-and-sirens</loc>
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    <lastmod>2017-02-03</lastmod>
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      <image:caption>Scientifically Accurate render drawn by Leonardo DaVinci</image:caption>
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    <lastmod>2017-01-31</lastmod>
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  <url>
    <loc>https://www.kyon-game.com/blog/2017/1/30/need-more-pahoehoe</loc>
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    <lastmod>2017-01-31</lastmod>
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      <image:title>Developer Diary - Need More Pahoehoe</image:title>
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    <loc>https://www.kyon-game.com/blog/2017/1/28/a-trident-for-all</loc>
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    <lastmod>2017-01-29</lastmod>
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      <image:title>Developer Diary - A Trident For All</image:title>
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      <image:title>Developer Diary - A Trident For All</image:title>
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      <image:title>Developer Diary - A Trident For All</image:title>
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      <image:title>Developer Diary - A Trident For All</image:title>
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      <image:title>Developer Diary - A Trident For All</image:title>
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    <loc>https://www.kyon-game.com/blog/2017/1/28/revamping-the-waterfall</loc>
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    <lastmod>2017-01-28</lastmod>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
      <image:caption>In this mesh the reverse will happen. The red vertex paint will be opaque whilst the black edges will lose opacity.</image:caption>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
      <image:caption>The red vertex colour (this is for the waterfall mesh) is masked to be influenced by the opacity value of the depth fade node. The node is then connected to the opacity in the result node of the material. A parameter (waterDepth) is also used to control the fade distance and intensity of the opacity level.</image:caption>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:title>Developer Diary - Revamping the Waterfall</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5875793729687f9d49853844/1485628156378-Z47CZ6DVHWVGPGJ491SG/image-asset.png</image:loc>
      <image:title>Developer Diary - Revamping the Waterfall</image:title>
      <image:caption>In this mesh, the red vertex paint is what will be masked for very little opacity, whilst the black vertex paint will remain opaque.</image:caption>
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  <url>
    <loc>https://www.kyon-game.com/blog/2017/1/27/texturing-the-cultist</loc>
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    <lastmod>2017-01-27</lastmod>
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      <image:title>Developer Diary - Texturing the Cultist</image:title>
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      <image:title>Developer Diary - Texturing the Cultist</image:title>
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      <image:title>Developer Diary - Texturing the Cultist</image:title>
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  <url>
    <loc>https://www.kyon-game.com/cover</loc>
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    <lastmod>2020-02-20</lastmod>
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    <loc>https://www.kyon-game.com/team</loc>
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      <image:title>Team Sheeple</image:title>
      <image:caption>Jack Lipoff Lead Designer and Product Owner Jack Lipoff is a senior Interactive Design and Game Development student at the Savannah College of Art and Design. His professional focus is designing gameplay mechanics, though he also does hard surface 3D modeling and texturing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5875793729687f9d49853844/1485127483194-PE8ZMGV6H39ZQNM1LGNU/image-asset.jpeg</image:loc>
      <image:title>Team Sheeple</image:title>
      <image:caption>Erika Flusin Environment Artist Erika is an environment and prop artist who focuses on hard surface 3D modelling and texturing. Current senior Interactive Design and Game Development student at Savannah College of Art and Design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5875793729687f9d49853844/1484423791339-O1UD10Z4LE9Z913PAVSO/jason.png</image:loc>
      <image:title>Team Sheeple</image:title>
      <image:caption>Jason Thomas Environment Artist and UI Programmer Jason is an environment artist and 3d modeler who is a senior at the Savannah College of Art and Design. he has experience with world building and level design, as well as the understanding of interface scripting in the Unreal Engine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5875793729687f9d49853844/1484424204235-FSIRM1XDJ1OZ85UG283J/18726_10205510094525171_5367974964275693170_n.jpg</image:loc>
      <image:title>Team Sheeple</image:title>
      <image:caption>Jonathan Gilboa Art Director and Character Artist Jonathan Gilboa is a senior Interactive Design and Game Development at Savannah College of Art and Design with a focus on character modeling and texturing. He also has a minor in drawing and models environment props as well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5875793729687f9d49853844/1484423681505-HREB3FH8HYFE55FO5AR3/chris.jpg</image:loc>
      <image:title>Team Sheeple</image:title>
      <image:caption>Christopher Miller Lead Programmer Chris is a senior Interactive Design and Game Development student at Savannah College of Art and Design with a focus on mechanics design and implementation. He also has a minor in Visual Effects.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5875793729687f9d49853844/1484424199082-3IWOUHOTLG5FZMQEDZQD/11032633_10204171443902571_9118111277957350628_n.jpg</image:loc>
      <image:title>Team Sheeple</image:title>
      <image:caption>Remi Gardaz Prop Artist and Rigger Remi Gardaz is a senior game development student at Savannah College of Art and Design with a professional focus on 3D art, but is also experienced with character art and rigging.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5875793729687f9d49853844/1484423518666-5EG1HVHMSIBMR3QQMCWI/eweandmepic.png</image:loc>
      <image:title>Team Sheeple</image:title>
      <image:caption>Neal Krupa Environment and Level Designer Neal is an environment artist and 3D modeler who focuses on texture painting and world building. He has experience working with the Unreal Engine toolkit to create pleasing materials and fleshed out environments.</image:caption>
    </image:image>
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    <loc>https://www.kyon-game.com/about-the-game</loc>
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    <lastmod>2020-02-20</lastmod>
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  <url>
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    <priority>0.75</priority>
    <lastmod>2025-05-12</lastmod>
    <image:image>
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      <image:title>Read Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/507c1fdb84ae362b5e7be351/1377710441515-L3YD83X83ELBMUJHKA5F/The+Collective+Quarterly+%2820130828%29.jpg</image:loc>
      <image:title>Read Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/507c1fdb84ae362b5e7be351/1377787389525-6YIGWYZ7Y1R2VXYGXYWO/Olasky+%26+Sinsteden+%2820130829%29.jpg</image:loc>
      <image:title>Read Me</image:title>
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